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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.08 17:47:00 -
[1]
4 New battlecruisers 4 New Battleships A transforming capital ship
All this shortly before they completely re-haul the entire engine and re-work all the models.
There really is no pleasing some people. 
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.09 13:53:00 -
[2]
Originally by: Lord Oz just FFS someone fix the freaking Raven, im going mad looking at it all day long.
Complaining about the unsymetrical Caldari ships is like complaining about Minmatar rust, Amarr gold, or gallente gigerishness. 
And Sheriff you missed the point where at almost every step you have to go back to the previous step and change something.. and the step where your half-way through and the concept artist comes up with a better design and all your work is scrapped, and the step where the model is completed and the poly count is too high requiring fundamental changes... and... good list though.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.10 14:08:00 -
[3]
Edited by: Daelin Blackleaf on 10/10/2007 14:11:18
A condor is a requirement for building a crow.
The crow has a similar slot lay out, similar but improved stats, and additional bonuses.
It also has a fat rack of launchers strapped to it's back.
This is a prime example of t2. A t2 blueprint does not make a new ship. It "pimps" a t1 ship. It's a conversion, the extra parts and minerals are needed for the replacement and additional parts most of which are internal, though some (like the Eos' chin and the crows back) show heavy external modification. Once done pimpin' a new lick of paint is applied, so all the chicks don't mistake your flash new ship (with 1600mm rims, bucket pod fastenings, and of course fluffy dice) for a standard issue.
Since t2 ships aren't new ships, why would they have new models?
I could understand a desire for more visible pimpin' but they do have to leave room for t3 (and 4 and 5) which will probably mean taking a t2 upgraded ship and adding even more to it.
New models are for new ships, and only t1 (and some faction, though most of those are navy or pirate altered t1 vessels) ships are in fact new. If they create a new tier of t1 ships (or even a new class) you'll see four completely new ships, anything else would just be creating new models for old ships... which strikes me as pointless.
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.10 14:12:00 -
[4]
Originally by: MotherMoon
Originally by: Danton Marcellus I agree, dump the eyesoars like the Dominix hull for one.
too late it's being change in the graphics update
Proof naow pls!
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.12 04:40:00 -
[5]
Originally by: Drenan
Originally by: DaelinBlackleaf
If they touch the blackbird I shall be most unimpressed, though the Domi is in dire need of some love.
Stating that you like the current BB model is proof positive that you are either:
1. Taking the p*ss
2. Completely insane.
Which is it please? 
I assure you no urine is being absconded with.
By a process of elimination that leaves 2.
Seriously though I love the Caldari design practicality and lethality before symmetry. They got a smart industrial-military no-nonsense look, the lack of symmetrys add to the effect.
"Hey Mick isn't this design meant to be like... symmetrical?" "It's not?" "No." "Still works, right?" "Yup." "Then we'll slap some extra launcher slots on the lighter end."
Ever wonder why the Scorp is missing a wing? Because even after pulling segments off a Caldari ship the mass is still too darn high. 
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.12 05:48:00 -
[6]
Edited by: Daelin Blackleaf on 12/10/2007 05:49:06
Originally by: F'nog
So when the ship turns and there's a slight pico-second glitch in the CPU, and the ship rips itself in half because it couldn't balance the thrust along the center of gravity, you're fine with that?
Centre of what now? Mass perhaps?
Of course, this happens to me all the time.
Except that the thrust from Caldari engines is hardly enough to tear a pretzel in half let alone a starship. 
Technical Explanation: Caldari graviton doodads do funny things to mass and how it (and therefore thrust) is spread throughout the ship. Such space-time warping tom-foolery is also responsible for the immense mass of Caldari ships... typically the smallest amongst their counterparts. Also no-one wants the main engines next to the shield generator... the guy from Ishukone Support said I shouldn't even be using my waffle iron near there.
[EDIT: Removed un-intentional added sarcasm.]
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.12 13:11:00 -
[7]
Edited by: Daelin Blackleaf on 12/10/2007 13:11:23
Originally by: The Snowman
Originally by: Daelin Blackleaf
Since t2 ships aren't new ships, why would they have new models?
You dont really know anything about spaceship engineering do you? 
I take one Condor, I add a modification kit, I get a Crow... it's still the same hull. If you have proof to contradict the blueprints please feel free to post it.
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Originally by: The Snowman
And this is the point really, isnt it?... according to your logic tech 3 ships will be the same again.... but a different colour, and tech 4 ships... same again, different colour!..
Yes, that's obviously what I meant when I posted...
Originally by: Daelin Blackleaf
I could understand a desire for more visible pimpin' but they do have to leave room for t3 (and 4 and 5) which will probably mean taking a t2 upgraded ship and adding even more to it.
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Originally by: The Snowman
So what your really saying is that CCP doesnt ever need to create any new models ever again? we are to be looking at the same shape dominix for now and forever? Is this actually how the creative human mind works?
No what I was really saying was...
Originally by: Daelin Blackleaf
New models are for new ships, and only t1 (and some faction, though most of those are navy or pirate altered t1 vessels) ships are in fact new. If they create a new tier of t1 ships (or even a new class) you'll see four completely new ships, anything else would just be creating new models for old ships... which strikes me as pointless.
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Originally by: The Snowman
Whenever humans create new versions of anything it gets a completly new look, Imagine if FORD kept the same SHELL design for its mondeo and subsequent models?
I take a Ford Mustang and some modification design specs. Using these and the parts specified I replace the transmission, the engine, add a supercharger, change the chip, and paint it in metallic black. It's still a Ford Mustang... it's a "t2" Ford Mustang.
Originally by: The Snowman
Ok maybe you dont want to compare actual human designs, look at any Sci-fi program.. say Startrek!.. Every time they create a new enterprise.. it looks similar to the old version and yet different!
Did they take the NCC-1701-D and modify it to make the NCC-1701-E? No the E class was a completely different ship... sure it looked similar, but you can rest assured it's build components didn't call for "1x NCC-1701-D."
Originally by: The Snowman
Look all we are asking for is a bit more trim... a bit of flashing, an extra module stuck on, a spoiler!... ANYTHING! Just not the same damn thing over and over again...
Yes, that is what WE are asking for, though in many cases it is what we already have.
Reading Comprehension ftw.
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